< Zurück | Inhalt | Weiter >

CHAPTER 5

Scenegraph node reference

5.1 Scenegraph compilation


5.2 Node


5.3 Bounds and CollisionBounds 5.4 Group

5.5 Switch


5.6 BranchGroup


5.7 OrderedGroup


5.8 SharedGroup and link 5.9 Primitive

5.10 TransformGroup


5.11 Summary


It is time to look at usage examples and implementation hints and tips for the most commonly used scenegraph elements available in Java 3D. This chapter is intended to supplement the Sun Java 3D API documentation. Whether you are browsing or reading the book chapter by chapter, you may want to skim the detailed implementation advice and move ahead.