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This property is related to the goal of object orientation. If scenegraph branches can be reused within the scenegraph without modification of their appearance or relative position, then Java 3D can further optimize application performance by removing the duplicated branches and replacing them with a reference to a single, unique branch. Learn more about scenegraph compilation in chapter 5. In the F1 example, trees, billboards, and bales might all be good candidates for some form of compilation optimization.