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How to use the book

I have tried to organize many of the topics in the book in an order appropriate for developers designing and building a new Java 3D application. I would suggest initially reading or skimming the chapters sequentially to get an overall feel for the design of your application, and then returning to specific chapters and examples for reference material as required. Please note that the example source code for the book is provided under the GNU General Public License (GPL) (
). I encourage you to modify and distribute the source code in accordance with the spirit of open source and the GPL license.

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