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15.1 Introduction

Java 3D comes with three utility classes that facilitate runtime geometry creation:


Triangulator converts a list of points and connectivity information into a GeometryArray

composed of triangles.

NormalGenerator generates Normal vectors for a list of triangles.

Stripifier redefines an existing triangle list such that the triangles are specified in longs strips, with adjacent triangles sharing as many vertices as possible. Triangle lists are stripified to speed rendering by graphics hardware and software underlying Java 3D.


The geometry compression classes allow Java 3D to create an internal compressed representation of geometry information. If the graphics hardware supports using compressed geometry, the result may be faster rendering time and lower memory usage. Geometry compression can also be useful for applications that need to send Java 3D geometry across network connections using serialization or Java RMI. Refer to the API documentation for further details.


The Java 3D object loaders define an architecture for writing files to import geometry data into Java 3D. Sun supplies two loaders as part of the Java 3D utilities package:


Lightwave 3D

Object file


In addition, the Java 3D/VRML working groups maintain a VRML loader to import VRML (WRL) files into Java 3D. The VRML loader must be downloaded separately (VRML97.JAR). The example VrmlPickingTest uses the VRML97 loader. The VRML97 loader is no longer be ing developed and is being replaced by the loaders being developed for the X3D standard, hosted at http://www.web3d.org
.