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14.4 TextureAttributes

java.lang.Object

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+−−javax.media.j3d.SceneGraphObject

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+−−javax.media.j3d.NodeComponent

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+−−javax.media.j3d.TextureAttributes


Capability Bits (OpenGL Reference: glTexEnv):


BLEND_COLOR

MODE

TRANSFORM


The TextureAttributes appearance component controls three parameters related to texture mapping: the color used for texture blending, how the texture image is combined with the material colors (MODE), and a geometric transform that is applied to the texture image during texture mapping.


 

14.4.1 Blend color
14.4.2 Mode
14.4.3 Transform
From TextureTransformTest.java