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Dynamic texture mapping is a very powerful mechanism for applications that can define a relatively simple mathematical relationship between vertex and texture coordinates. The SPHERE_MAP mode is useful for creating some special effects for the objects within your scene.

All three texture generation options can be confusing and are certainly more complex than simply using

assigned texture coordinates. I suggest you experiment with the TexCoordTest example, edit the texture images, and change the mapping planes until you are comfortable with the techniques and have an intuitive feel for the mathematics behind the texture coordinate generation options.