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12.4.4 Creating the texture−mapped sky backdrop

To create the background for the example we create a Sphere, assign a texture image to the Sphere and then assign the Sphere to a Background node. Note that because the viewer of the scene is within the

Sphere the normal vectors assigned to the vertices of the Sphere must be created with the

Primitive.GENERATE_NORMALS_INWARD option.


 

From SplineInterpolatorTest.java