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CHAPTER 9

Setting geometry appearances

9.1 Introduction


9.2 Appearance


9.3 ColoringAttributes


9.4 LineAttributes


9.5 Material


9.6 PointAttributes


9.7 PolygonAttributes


9.8 RenderingAttributes


9.9 TexCoordGeneration


9.10 TextureAttributes


9.11 Texture


9.12 TransparencyAttributes


9.13 Summary


The Java 3D Appearance class enables you to set rendering attributes for the geometric primitives in your scene—at startup, during scenegraph creation, or dynamically at runtime. After reading this chapter, you should be able to dynamically modify the appearance of the geometry within your scenegraph.