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8.8 Summary

This chapter has introduced a lot of the nitty−gritty details of using the various scenegraph Nodes to define Geometry. At the heart of all these options is the Shape3D Node and the GeometryArray class for containing arrays of vertex coordinates, colors, and texture coordinates. This chapter is intended to augment the official documentation so please refer to your JavaDoc for information on the various APIs.

Now that you know how to create your geometry you are probably wondering how you can control its appearance—both at creation time, and dynamically at runtime. The next chapter introduces the Appearance class that you associate with a Shape3D instance to do just that.